When Lexine tried contacting the Kellion at the end of Dead Space: Extraction, she couldn't hail them because of the debris field (the garbled message at the beginning of Dead Space is her trying to reach them). The comms array was damaged, the captain shut down outgoing communications, and there was a debris field around the Ishimura from the planet crack. At this point though, there should've been a plethora of things stopping the video from reaching anyone off the ship. In Dead Space: Extraction, we see Nicole send off the video in real time not too long before the Kellion gets there. oh hey it works.Something I'm just realizing.Isaac and crew had Nicole's video log from the beginning of the game from even before they shockpointed into the system. I'm guessing that's how the 'depth' of some of the effects is achieved. snu files contain multiple sound files so converting one. snu file in your game folder and copy it to the SNU folder, click or double-click ConvAll.bat and your. When you open that folder you'll find another folder with the same name and inside that 2nd folder will look like this: It will unpack to a folder called Dead Space. It's an archive so it needs to be unpacked. First, unpack / extract the Dead Space.zip file. bat extension Windows treats it like an application so when you click or double-click it, it runs like an. Batch files are simple scripts in text format and can be viewed and edited with notepad. So now you have wav.exe (the converter) and ConvAll.bat (a batch file that calls wav.exe and tells it to convert all. I'm guessing it's something Mo15 was working on and didn't bother to delete himself. The top file, amb_grav_tether_shake_ can be deleted. The bottom folder named SNU is your objective.
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